![]() ![]() However should they come as far as to leave Wizards they have to use his name to leave. The Master Doorkeeper: He watches and guards the door, only allowing those in who share their true name. It is worth noting the nine masters as it shows the main skills of magic users and wizards: Wizards gain their staff after time in the Imminent Grove where they learn the balance of nature and how to use magic with care and in harmony as much as possible with the forces of the world. ![]() Wizards or Mages: They know the magic of the users above but also the high arts of the naming, summoning and changing. The Greater / Higher Arts: Summoning, changing, naming and patterning. ![]() the magic of illusions and lesser arts of changing can be included here as well as weather working, songs and chants. The Lesser Arts: the arts of Finding, mending, binding and healing (herbal). Witches, warlocks, sorcerers, sorceresses and enchanters etc: These are magic users who know the lesser arts of magic to varying degree and to a lesser degree true naming and knowledge of the old speech. Spell wrights, spell smiths, chanters etc.: With magic being so prevalent on Earthsea there are many skills in magic and vocabulary to match. Weather workers: Those who are wind bringers and with power to control the weather, summon mage wind and tame the sea and the winds. Magic is a supernatural force controlled by Old Speech and to a lesser extent spells spoken in Hardic runes. ![]()
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